It also includes more general improvements to things like selection, transforms and pivots. This includes updates to standard tools like Bevel, Bridge, Wedge and Extrude. As you’ve hopefully noticed over the the last several releases, we have really put a lot of effort into beefing up Maya’s modeling toolset and Extension 2 again includes dozens of improvements to a lot of the core modeling tools and workflows. Here I will focus on what we are loosely calling “Technical Modeling”. In the meantime, if you want to see a complete list of features you can check out the full documentation here…īut for starters I put together a demonstration to highlight some of the most recent modeling updates. Over the next few weeks and months I also plan to post videos covering a wide range of topics like the ones I mentioned above. But that’s kind of lie :) because I pretty much always start with the bread and butter… Modeling! There is soooo much to show and discuss I don’t know where to begin. We’ve added a number of cool new rigging related workflows. We’ve integrated Mash for Motion Graphics. In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. Autodesk Maya 2016 EXTENSION 2 Win 圆4 Full Cracked CLEAN Direct!
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